Components: V, S, M (a strand of wet hair) Duration: Instantaneous. She is a monk so armor is out, DM is pretty chill in regards to balanced homebrew items so if there's something you know of that can fit the bill that works too, unless it requires attunement because her attune slots are filled with highly necessary items. The POROROCA!!!! is just the name of the tidal bore that occurs in the Amazon River. The water then spreads out across the ground and extinguishes unprotected flames. STR. Am I correct in assuming that the spell description "You conjure up a wave of water that crashes down on an area within range. A story about something that happened at my table recently that I found entertaining. Choose When Waves Occur. Flood. The rules for each shape specify how you position its point of origin. The area of affect is pretty large too. If it fails, the target is either blinded or deafened (your choice) for the duration. When the wall appears, all other creatures within its area must each make a DC: 24 Strength saving throw. Protection from Evil and Good – 4. It costs 1 action, and can typically only be used by Bards. Aegir, also spelled Aeger, is a deity in the Norse pantheon. You take control of the weather within 5 miles of you for the duration. But the more you try to stretch the magic, the less bang for your buck you get, and the greater chance of unintended consequences. And if you roll well, then enjoy the luck and save your spell point for the next roll. You transform a willing creature you touch, along with everything it’s wearing and carrying, into a misty cloud for the duration. Keeping an area or camp safe. While the spell’s initial target area has to fit within a 5 foot cube, the simple shapes you can make notably do not. The wall is opaque and lasts for the duration. On a failed save, it pursues the course of action you described to the best of its ability. I think this one is going to be up to interpretation. Recently I had a discussion regarding Tidal Wave with one of my players and I wanted to check with others regarding my reasoning. A fissure opens under it if it is on land or a tidal wave if at sea. Daniel Danielson. Each creature in that area must make a Dexterity saving throw. Due to rounding down in 5e, applying half damage to two damage types that are part of the whole could result in less than half total damage. Slippery. The deep scion reverts to its true form if it dies. Dungeons and Dragons 5e, D&D - Save them to a spellbook or print them as spell cards,. A spell that conjures up a wave of water that crashes down on an area within range and deals bludgeoning damage to any creature in it. Shape Water+Water Walk. 28. 75 on a success. An affected target’s speed is halved, it takes a -2 penalty to AC and Dexterity saving throws, and it can’t use reactions. If you want to play a game that *actually* is using part of DnD then go with Pathfinders or Neverwinter maybe this has really nothing much in common and is WAY easier with a semi unique armor system on top. Description. The wall lasts for the duration. One of the players came with an idea of using Tidal wave, but instead of using normal water, he used holy water, hoping to deal extra damage. The feature lets them learn two of the 10 metamagic options at 3rd-Level, a third option at. Flaming Sphere. g: steering the ship into the wave minimizes chance of damage. Harpies are great monsters for low to mid-level parties, but with some adjustments, they can even be used against higher-level characters. Regardless of real. From DMG (p. Faerie fire, advantage against all targets in a cube that fail their saving throw. This Role Playing Games item by DruidcraftArts has 3 favorites from Etsy shoppers. Tidal Wave is underrated. An incorporeal creature isn’t affected. Tidal Wave: Flash Flood Warning. It can be cast immediately and can be cast up to a range of 60ft. Range: Self (5-mile radius) Components: V, S, M (burning incense and bits of earth and wood mixed in water) Duration: Concentration, Up to 8 hours. If you choose an area in a large body of water, you instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. When the save fails, the creature is hit by a short blow of 4d8 and is. By RAW, the combo is impossible. When the wall appears, each creature within its area must make a Strength saving throw. Wand, uncommon. They might be 5th level when they complete it, but starting it at 4th-level is by the book as intended. Claw. When you cast this spell, you create a huge wave of water that slams into one or more targets within range. [ Raz-de-marée ] level 3 - conjuration. Combine with wish. Aura of Vitality. Gather your party and venture forth!As of DnD 5e, while a water elemental prefers to be around the body of water they were summoned from,. Tidal Wave. A 20-foot-radius sphere of whirling air springs into existence centered on a point you choose within range. Thunderous Smite. 284 can last up to 6 rounds, gradually decreasing in height by 50ft and damage each round it continues. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. DnD Classes: Comprehensive Handbooks for DnD 5e – RPGBOT. Duration: Instantaneous. The blade is a khopesh, shaped like a tidal wave and I've designed it so that a few party members can make use of the weapon. You can choose from any of the following effects when you cast this spell. One character dying sounds like it was just the right amount of challenge. Make a ranged spell attack against the target. You conjure up a wave of water that crashes down on an area within range. Tidal Wave. A creature takes 6d6 force damage on a failed save, or half as much damage on a successful one, and every creature that fails the save is. Casting Time: 1 action. Some content found on this page may not be suitable for play at your table. You will never need another set of DnD Spell Effects! Fireball, Lightning Bolt, Web, Cone of Cold, Burning Hands, Fear, Dragon Breaths, Faerie Fire, Moonbeam, Tidal Wave, Wall of Fire, Thunderwave, Buff Tokens, Inspiration. Each creature in the sphere when it appears or that ends its turn there must succeed on a Strength saving throw or take 2d6 bludgeoning damage. Zephyr strike, advantage on one weapon attack roll to the caster. So, the spell affects an area "up to 30 ft long,. Wave Echo Cave is intended for 4-5 4th-level characters. Each creature in that area must make a Dexterity saving throw. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. Melee Weapon Attack: +10 to hit, reach 10 ft. A wall of water springs into existence at a point you choose within range. weapon, Wave happily accepts new converts. Tidal Wave: 3rd-level: Wall of Sand: 3rd-level: Banishment: 4th-level: Charm. The spell tidal wave says: You conjure up a wave of water that crashes down on an area within range. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. Source: Dungeon Master's Guide. In Dungeons & Dragons, the druid is a class of character that is deeply connected to nature and its power. Each creature in that area must make a Dexterity saving throw. Learn how to cast a tidal wave spell in D&D 5e, a level 3 conjuration spell that creates a wave of water that extinguishes unprotected flames and knocks down creatures. Although you must worship a god of the sea to attune to this weapon, Wave. But it doesn't do any more damage than an upcast magnify gravity, and significantly less than the obvious choice (fireball) -- 18 avg damage vs 28 avg damage. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot. Fantasy Props. Any creature in the sphere’s space must make a Strength saving throw. An Intelligence score of 16 is a +3 bonus. If spells such as Gust of Wind only extinguished non-magical fire, it would say so in its description. Tidal Wave 3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M Duration: Instantaneous Casters: Druid, Sorcerer, Wizard. Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st. Finally, a new chapter in our transformation abilities. You create a shard of ice and fling it at one creature within range. Tidal Wave can spread enough water to extinguish and prevent flames in a 90 X 70 foot area per third level slot if you don’t mind causing some damage. DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D. Tidal Wave is a spell for 5th edition published in Xanathar's Guide to Everything. I ruled, that it had no special effect (aside from instantly killing. Each creature in the area must succeed on a Strength saving throw. Use wish to instantly cast Hallow, increasing its power and potentially turning the tide of battle. Beast bond, grants advantage on all attack rolls to an allied beast, whose int is 3 or lower. Recently I had a discussion regarding Tidal Wave with one of my players and I wanted to check with others regarding my reasoning. Tidal Wave. Hit or miss, the shard then explodes. When you reach 14th level, your dominion over water is at it's most powerful. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Each creature in that area must make a Dexterity saving throw. Moving to a place where you don’t have a clear path to the sky ends the spell early. Hit or miss, the shard then explodes. Each creature in this area must be subject to agile exemption verification. Tidal Wave is a spell for 5th edition published in Xanathar's Guide to Everything. Armor Class 17. Tsunami. Giger, and it's easily one of the most awesome monsters to appear in the pages of a D&D sourcebook. Any Huge or smaller vehicles in the wave's path are carried with it to the other side. Improve this question. If you choose a swell, you create a more controlled and gentle 5-foot-high wave that lasts for 1 hour per level. Sapping Sting. Tidal Wave 3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S, M Duration: Instantaneous Casters: Druid, Sorcerer, Wizard. You create a wall of fire on a solid surface within range. Spells. [ Léviathan ] Gargantuan elemental, neutral. Tidal wave (EE, 168) Has no restrictions in the text about not being in water. as the city’s great river swells in a destructive wave—sweeping away both the trials’ champion and the sacred trophy. Circle of the Ocean Spells Druid Level Spells 3rd mirror image, misty step 5th tidal wave, wall of water 7th control water, watery sphere 9th maelstrom, drown* Blessing of the Sea At 2nd level, your affinity to the sea grants you the ability to dwell within it. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Freedom of the Waves is a conjuration spell from Tal'Dorei Campaign Setting Reborn. At Higher Levels: When you cast this spell with a 4th Level Spell slot or higher it increases the healing done to each target. You’ll think of a water wave that falls in an area within range. Tsunami. If you choose a tsunami, you create a 30-foot-high tidal wave of earth or water hurtling across the landscape that lasts for 1 round per level. Each creature in the area must succeed on a Strength saving throw against your spell save DC or take 2d8. Senses darkvision 60 ft. You conjure up a wave of water that crashes down on an area within range. I want to run it, since it seems like a genuinely powerful spell akin to Fireball, my only question is - what happens when you cast it at a higher level?The Prone Condition 5e. On a successful save, a. #1. The target must make a Wisdom saving throw. Cool Items. You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. Range: 120 feet. Duration:. Note that there many other instances where this spell can't. The spell tidal wave says: You conjure up a wave of water that crashes down on an area within range. Tidal Wave is a 3rd-level spell that conjures a massive wave, crashing down upon your enemies. The spell tidal wave says it can be in an area up to 30ft long and up to 10ft wide. As an action on your turn, you can repeat the same effect or choose a different one. Here are the other 1st-level druid spells and my X/5 rating for each: Detect Magic – 4. Multiattack. So I’ve been wondering on this, if one were to make a D&D campaign in the world. Ask the GM; though Xanathar's provides some optional guidance on simultaneous events. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Skills Perception +3, Stealth +5. The Circle of Waves is an ancient order of druids, thought to have originated before humans walked the earth. From the description of the gust of wind spell (emphasis mine):. Expect to spend a lot of time as a cat or elk with magical appendages. įor a list of Apple Mail version numbers with associated macOS versions, see macOS § Software compatibility. So for a Wizard, their primary casting statistic bonus is based on their Intelligence score. It’s usually as strong on average as upcasting a spell by at least 1 slot. Tidal Wave 5e. Treating the damage of an attack as one big roll is consistent with halving the total damage of an attack. You’ll think of a water wave that falls in an area within range. Rorp Rorp. As an action on your turn, you can repeat the same effect or choose a different one. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Listed on Apr 26, 2023Wave of Force. When it says that the wind is blowing for the spell's duration it means that the wind is blowing for 1 minute (or until you stop concentrating on it). Boon of Luck 1d10; Boon of Peerless Aim +20 (Ranged spell, attacks only) Enhanced Arcane Focus +1 to +2The 3rd level spell Tidal Wave does bludgeoning damage. The wall lasts for the duration. Choose a point you can see on the ground within range. A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. The spell ends if the creature drops to 0 hit points. Fireball does an average of 28 damage up front on a failed save at 3rd level, or 31. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. The whirlwind is a 10-foot-radius, 30-foot-high cylinder centered on that point. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Until the spell ends, that area is difficult terrain, and any creature that starts its turn there must succeed on a Strength saving throw or take 6d6 bludgeoning damage. He stands seven feet tall, but often uses his innate ability to increase. Any Huge or smaller vehicles in the wave's path are carried with it to the other side. Level 8 – Feeblemind, clone, and maze are the crucial spells. A wall of water springs into existence at a point you choose within range. They can be seen gathering at the surface of the water in the dead of night, reading the stars for signs of times to. The creature automatically fails Strength and Dexterity saving throws. Until the spell ends, dim light fills the cylinder. Dnd Paladin. ahead of the ship. coach_veratu • 2 yr. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. Dnd 5e tidal wave. If you choose "when Tidal Wave is cast", you would cast your spell after the trigger happened and, since Tidal Wave is instantaneous, the spell effect would already have resulted and the water vanished. . 你召喚出浪潮拍打距離之內的區域。. Call Lightning (PHB, 220) This is restricted if you can't see a point in the air, but if you can see it while underwater (depending on depth), then there is no problem. D&D Beyond Issue: This spell, Detect Thoughts, is missing from the "Mark of Detection Half-Elf" template as part of their "Spells of the Mark" at second level if they have Spellcasting, however, "detect thoughts doesn't appear on their character sheets under "Manage Spells"-> "Known Spells" list of spells to choose from. I'd say this is most appropriate. Unofficial Description: Create a moving wall of water that causes damage and knocks creatures prone In the Mists of Manivarsha. Metamagic Options A Sorcerer uses transmuted spell 3rd-level sorcerer feature When you choose Metamagic options, you have access to the following additional options. " Ergo, is it possible to cast Water Walk on oneself, and then cast the flood feature of Control Water and ride a massive wave across the ocean, quite literally turning the. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. While submerged, the leviathan magically creates a wall of water centered on itself. - The Tidal Wave Spell has a hitbox of 10x10x30 cubic ft, and fire elementals hit by it take a single point of damage for every gallon of water they are hit by. This guide is meant as a deep dive into the DnD 5e druid. Leviathan legacy. You conjure up a wall of water on the ground at a point you can see within range. We discussed the "direction" of Tidal Wave. No. This spell took thirty minutes to cast and was so taxing on the caster that he or she could not channel magical. Tidal Wave, 3rd level Conjuration (Druid, Sorcerer, Wizard). The spell makes no assumptions about being cast in the air, on the ground or even in the sea itself. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Hailstones turn the storm's area of effect intoThe leviathan’s Tidal Wave action is hugely powerful, with effects that persist for as many as five subsequent rounds. A creature caught in the wall can move by swimming. If for each gallon of water it takes 1 pt of damage, and two tidal waves contained hundreds (if not. The damage type is almost never resisted and prone on a failed save is a strong rider, too. Tidal Wave is a great spell when things are crowded on the battlefield. This spell channels vitality into plants within a specific area. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw. Note that you can also filter and sort them, and generate your own PDF using the SPELLS application. Thunderwave. On a failed save, a creature takes 6d10 bludgeoning. A creature takes 3d12 bludgeoning damage on a failed save, or half as much damage on a successful one. Casting Time: 1 action Range: 120 feet Components: V, S, M (clay and water) Duration: Instantaneous You choose an area of stone or mud that you can see that fits within a 40-foot cube and that is within range, and choose one of the following effects. The vastness of the open waters call these druids to spend much of their lives at sea, voyaging across the world on a great adventure. Tidal wave is a 3rd level conjuration spell, it works on 5e, in this spell you conjure up a wave of water that crashes down on an area within range. The Fog Cloud spell description says: You create a 20-foot-radius sphere of fog centered on a point within range. If a spell requires this distinction to be made it is stated as such in its description. While in this form, the target's only method of movement is a flying speed of 10 feet. 284 can last up to 6 rounds, gradually decreasing in height by 50ft and damage each round it continues. Tidal Wave (5e Spell) Waist-High Wave (5e Spell) Wave Fury (5e Equipment) Wave Lash (5e Spell) Wave of Obliteration (5e Spell) Wave of Time (5e Spell) Wavebreaker (5e Equipment) Waves of Exhaustion (5e Spell) 5e SRD: 4e Creatures 4e Classes 4e Races and Race Variants 4e Other. It's a third level spell, which means Clerics don't get it until level 5. A leviathan is able to remain nearly invisible in water, create massive tidal waves, and destroy entire ships with its slam attack. For me, the order is like this: Take damage from Life Transference, since that's written first in the spell's description. If the ocean is choppy, or the ship is making large waves, then you could rule that the fire elemental will be splashed with a wave, even if its essentially floating above the surface, supported by the steam that it's creating. The elder brain dragon feels like it came from the mind of H. Until this grapple ends, the target. Water elementals deal bludgeoning damage in D&D. It can be found on page 22 of the Elemental Evil Player's Companion and page 168 of Xanathar's Guide to Everything . Aegir is a fierce man with a long gray beard and clawed fingers. Elemental Evil has a a few spells which summon water (as a tidal wave, sphere, wall, whirlpool, etc. All normal plants in a 100-foot radius centered on that point become thick and overgrown. Abi-Dalzim's Horrid Wilting Absorb Elements Acid Splash Aganazzar's Scorcher Aid Alarm Alter Self Animal Friendship Animal Messenger Animal Shapes Animate Dead Animate Objects. When choosing the creatures for a wave, the total CR of those creatures should be equal to approximately 1/2 of the original encounter strength, and never more than total CR of the original creatures. Let’s say that only a 5x5x5 square of the water affects the fire elemental. When you do, touch a creature that has been dead for at most ten days. They were challenging for us because they never got lower than 50 feet and we don’t have a…Thunderwave. The devil makes two attacks with its chains. Tidal Wave. You conjure up a wave of water that crashes down on an area within range. Xanathar's Guide to Everything has a section on this sort of scenario:. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. The caster unleashes a burst of energy from where they stand dealing thunder and either necrotic or radiant damage to the creatures around them. They often form when an eruption melts snow and ice (often a glacier) that has accumulated on the slopes of a. A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's. A creature that moves out of the area falls to the ground. Does this suggest that…Scroll of Tidal Wave Rarity Uncommon Type Scroll Sanity Category Consumables Relevant Page Number 200 Price Range (per DMG) 101 - 500 gp Price (per Sane Prices) 400 gp. In Dnd 5e Dissonant Whispers is a 1 st level Enchantment spell. A spell’s description specifies its area of effect, which typically has one of five different shapes: cone, cube, cylinder, line, or sphere. Healing energy radiates from you in an aura with a 30-foot radius. I've put together a list of all 163 damaging spells in. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration. Shop. Learn how to cast Tidal Wave, a 3rd-level conjuration spell that creates a wave of water that extinguishes unprotected flames and knocks down creatures in an area. Gust of Wind makes no distinction between magical and non-magical fire so it should work on both. Wave Flows 30 ft. 10 ft wide, and. Also most of these spells last a long time. 6,504 2 2 gold badges 29 29 silver badges 67 67 bronze badges. Tidal Wave. Unfortunately, for the most part it doesn't actually matter. Tidal Wave Search Results Returning 31 results for 'Tidal Wave'. Range: Self (10-foot radius) Components: V, S. There are no second level spells that have the specific effect of making the target go prone. 3 уровень Приливная волна, вызов. Wave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10, and a Charisma of 18. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Gargoyle - The inanimate gargoyles that perch atop great buildings are inspired by these malevol. This addition dramatically expands the. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. Duration: Instantaneous. ). You conjure up a wave of water that crashes down on an area within range. At level 1 if all you care about is damage burning hands is the winner, it does 3d6 instead of thunderwaves 2d8. Additionally, you gain the ability to communicate telepathically with any creature that has a swimming speed, and you. In essence it is 8 + Primary Casting Statistic Bonus + Proficiency Bonus. You conjure up a sphere of water with a 5-foot radius on a point you can see within range. A place to discuss Dungeons & Dragons. SPELL VARIANT #1. The area is heavily obscured, and exposed flames in the area are doused. A fountain of churned earth and stone erupts in a 20-foot cube centered on that point. Tidal Wave Arrow. A creature made of inorganic material such as. “Up to” meaning it can be less than that size. " The duration for Wall of Fire is set as "Concentration, up to one minute". While six of the game's core classes are spellcasters that are based around the use of magic, nearly each of the game's martial classes are. Spell Description. ago. It goes for 250 in all directions around it, making it an. ago. Part Three: Choosing Necrotic Damage for Destructive Wave. Tidal Wave. On a success, a creature takes half as much damage. [Spoilers C3E74] How 8 Nerds playing Dungeons & Dragons on Twitch. 56 gallons according to Google. Use Hallow to protect a closed space or camp from spawning creatures or enemy attacks, gaining a tactical advantage. Keen Hearing and Smell. At that level, wizard gain access to spells like haste and fly, and druids get things like tidal wave or sleet storm. Tidal Surge. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. Explorer. Specifically, the Fifth Edition. , one creature. Erupting Earth. Spells Prepared: – Tidal Wave Primal Strike Circle Forms: You know what else the moon controls? Tides. This area has a maximum dimension of 30 feet long, 10 feet wide, and 10 feet high. Tidal Wave is a 3rd-level spell that conjures a massive wave, crashing down upon your enemies. The reason for this is because both class abilities state "immediately after you cast a level 1 spell". The maximum length of the area is 30 feet, the maximum width is 10 feet, and the maximum height is 10 feet. At Higher Levels. Sleet Storm. Spell Description: Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. Each creature in that area must make a Dexterity saving throw. You can make the wall up to 300 feet long, 300 feet high, and 50 feet thick. g: steering the ship into the wave minimizes chance of damage. It’s simple to resolve, and choosing to fall prone can even tip the scales in your favor when used proactively. Each creature in that area must make a Dexterity saving throw. Source: Xanathar's Guide to Everything, DND 5e Wiki. A druid can cast a concentration spell like flame sphere, wild shape and keep the spell going; so even a moon druid can do some CC. And if you roll well, then enjoy the luck and save your spell point for the next roll. On a successful save, the creature takes half as much damage and isn't pushed. ALT. Debuff spells can grant disadvantage, make it harder for enemies to maneuver, or, most simply, apply a negative condition that makes life harder for your foes and easier for your friends. Spike Growth is typically better because it guarantees damage against most enemies. In other words, if something isn't required to be magical or non-magical, it's. Source: Xanathar's Guide to Everything. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. A. Unofficial Description: Create a moving wall of water that causes damage and knocks creatures prone. Range: 60 feet. The most significant change to the leviathan is a major simplification of its Tidal Wave action. There is a ritual coming up called the "Nissoku ritual" where the portal will be possible to be opened. When a creature enters the spell’s. Slam (Costs 2 Actions). Your Charisma score increases by 2, and your Wisdom score increases by 1. RollAdvantage aims to provide tools and resources for table top role playing games. A wave of thunderous force sweeps out from you. The weapon communicates telepathically with its wielder and can speak, read, and understand Aquan. The area can be up to 30 feet. The intent is that the orb will detonate and will likely rupture the bag from the inside, destroying it and causing the effect and items within to be sent to the Astral plane. Each creature in that area must make a Dexterity saving throw.